Burnout
Relax by building a structure and burning it down.
Controls:
Hold down LMB to use nozzle (nozzle type can be changed in top-left corner)
Press RMB to create a new block. A block will be supported if it has blocks adjacent to its left and right sides.
Double click the LMB on a block to destroy it.
Press "C" to hide the UI and "V" to show it.
Hold "B" to zoom out and hold "N" to zoom in.
Use the arrow keys to scroll.
Using the UI:
There are two types of nozzles. The fire nozzle lights blocks on fire. The water nozzle will destroy fire particles and decrease the strength of the flames on burning blocks.
The burn resistance slidebar determines the amount of fire particles that must hit the box (spawned with RMB) before it burns.
Flame intensity determines the number of fire particles that the box makes when it is on fire. Try to avoid high values, since they can slow down the games.
Burn duration is the amount of time that it takes for the box to burn completely once it has caught fire.
Gravity of fire particles determines how fast the particles move downwards. Low values cause particles to move upwards, and high ones cause particles to move downwards.
Speed of fire particles determines how quickly fire particles move outwards.
The multiplier multiplies ALL of the slidebar's values by its own value. Changing it is not recommended.
The "Fire Resistant" checkbox at the top of the screen determines whether or not the box will be resistant to fire. Resistant blocks block fire particles, while non-resistant ones do not.
Below the main slidebars, there are 3 slidebars in a row. They change the Red, Green and Blue values of the box (respectively).
Below the slidebars and to the left is a textbox. The text in the textbox determines the text that will be shown when the mouse is hovered over the block.
To the right of the textbox, there is a white bar. Right-clicking the bar will store the current bar values as a preset. Left-clicking the bar will set the slidebar values to those of the preset.
To the right of the preset bar, there is a textbox. Entering in text and pressing the "Save" button will save the game under that name. Pressing "Load" will load the game from the name in the textbox.
Finally, below the box type textbox on the left there is a reset button. It removes all boxes from the screen.
Sorry for the wall of text.
"This report, by its very length, defends itself against the risk of being read."
-Winston Churchill
If you have any questions/suggestions, please comment.
Status | Prototype |
Platforms | HTML5 |
Author | Cardvark |
Genre | Simulation |
Made with | Construct |
Tags | 2D, Experimental, Explosions, Physics, Sandbox |
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