A short demo for a shmup game that I am working on. Currently, 1 level is complete and the menu is almost finished, but I am working on adding more and changing most of the graphics. 

Please also bear in mind that some planned features, like dying or upgrading weapons, are not present yet.

 As usual, I am open for suggestions on how to improve the game.


Known bugs/issues:

-Besides for not having any ruins, ancient or otherwise, bullets do not do damage in the Ancient Ruins level. You can bypass this by using debug code 1 or 7

-Also in the ruins level, you can trigger the first wave during the cutscene

-In the Forge level, enemies will often fall through the floor during one of the waves

-Controls- 

WASD: Move

Arrow keys or Space Bar: Shoot

Number keys: Switch weapons

1: Pistol

2: Machinegun

3: Flamethrower

4: Minigun

5: Shotgun

6: Grenade Launcher

7: Rifle

0: Debugging gun


E: Use special ability (varies with each weapon) or select

Enter: Also used to select

Esc: Open menu



-Debug Keys-

Hold Ctrl+

1: Advance to the next wave of enemies

2: Take damage

3: Heal

4: Teleport to the cursor

5: Save and return to menu

6: Teleport towards the boss

7: Gain all weapons


-Credits-

Some graphics are by Master484 (http://m484games.ucoz.com/)


StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
AuthorCardvark
GenreAction
Made withGDevelop
TagsExplosions, Shoot 'Em Up, Side Scroller, Steampunk, Weapons

Development log

Comments

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ok, i really liked the concept, so much so that im making a game based on this one.

(+1)

Thanks!

how did you come up with the 'move with wasd, shoot with arrows idea'? did you take it for another game? did you started trying out stuff and liked it???

(1 edit)

It's inspired by twin-stick shooters, and I liked how it worked so I kept it

i really like the concept, the combat. Its rought around the edges but the idea is neat